AI Insights · Timothy · July 2024
Top 5 Shooter Games on Android in Austria: Q2 2024
Analyzing the performance of top shooter games on Android in Austria during Q2 2024, focusing on downloads, revenue, and active users.
During the second quarter of 2024, the top five shooter games on the Android platform in Austria demonstrated varying performance trends in downloads, revenue, and weekly active users. Below is a detailed breakdown of each game’s performance based on data from Sensor Tower.
PUBG MOBILE saw fluctuating revenue, beginning the quarter at around $37K and peaking at approximately $42K in the second week of April. The game experienced a dip in revenue towards the end of April, with the lowest point at around $19K. Downloads showed a gradual decline over the quarter, starting at around 937 and ending at approximately 585. Weekly active users started at around 14.7K, peaked at 16.4K mid-May, and then decreased to approximately 13.5K by the end of June.
Call of Duty: Mobile Season 6 exhibited a steady revenue stream with a notable peak at around $14.4K in the first week of June. Downloads remained relatively stable, fluctuating between approximately 300 and 500 throughout the quarter. Weekly active users saw a gradual decline from around 16.6K at the beginning of April to approximately 13.1K by the end of June.
GODDESS OF VICTORY: NIKKE had a revenue spike at around $8.9K at the end of April but generally maintained lower revenue figures, dropping to approximately $986 by the last week of June. Downloads were relatively low, peaking at around 145 in late April. Weekly active users showed some fluctuation, starting at around 1.1K and ending at approximately 1.1K, with minor variations throughout the quarter.
War Robots Multiplayer Battles experienced a steady decline in revenue over the quarter, starting at around $3.4K and ending at approximately $1.7K. Downloads showed a similar trend, beginning at around 403 and decreasing to approximately 259 by the end of June. Weekly active users decreased from around 2.6K to approximately 1.9K over the same period.
World of Tanks Blitz had a fairly stable revenue stream, with a peak at around $2.5K in early June. Downloads were highest at the end of June, reaching approximately 1.2K, a significant increase from around 155 at the beginning of April. Weekly active users grew from around 1.1K to approximately 2.2K by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.